Cyber Wellness @ Peicai
Cyber Wellness
Objectives
In Peicai, we aim to:
1) Enable our students to be discerning and responsible ICT users who are able to protect themselves and be responsible for their well-being in cyberspace.
Curriculum
The school adopts MOE’s Cyber Wellness Framework in educating our students on Cyber Wellness. This framework focuses on three key processes: Sense, Think and Act.
In order for the students to ‘sense’ and ‘think’, students are provided opportunities to analyze, evaluate and reflect on Cyber Wellness issues. Platforms are also provided to allow students to translate their understanding into actions that will keep them safe while online. These platforms aim to let students take on the role as advocates to share the messages of Cyber Wellness with their peers, family and public.
Key Programmes:
Curriculum
Cyber Wellness in CCE involves an understanding of the norms of responsible behaviour regarding technology use as well as knowledge, skills, values, and attitudes on how to protect oneself and other users in the cyber world.
Topics covered :
Cyber Use maintain a healthy balance of their online and offline activities (i.e. excessive use of technology).
Cyber Identity develop a healthy online identity express oneself online appropriately to be authentic and achieve congruence between online and offline identity.
Cyber Relationships develop safe, respectful, and meaningful online relationships (e.g. address cyber bullying, build positive relationships).
Cyber Citizenship understand the cyber world and make informed choices about participation in online activities (e.g. accessing online content with malicious intent/inappropriate websites with content that is violent, sexual or harmful in nature) recognise and protect oneself and others from online risks associated with people who may have malicious intent (e.g. hackers, scammers, online predators) have a positive presence in the cyber community and be a positive influence.
Cyber Ethics create and share online content in a responsible manner (e.g. not sharing content from questionable sources and not propagating deliberate online falsehoods) respect copyright.
Esports: Campus Legend Secondary School Season 5 (Mobile Legends: Bang Bang)
Our students had participated in the Campus Legend Secondary School Season 5 (Mobile Legends: Bang Bang), organized by the Singapore Cybersports and Online Gaming Association (SCOGA). Campus Legend is an initiative that engages, educates and empowers youth to excel through esports. Students competed with other like-minded youth from participating schools in the battle of Mobile Legends. This platform allowed students to develop technical competencies that help them build viable careers in esports, not just as professional gamers, but also in various professional roles in the esports and gaming industry.
Students Eagerly Participating in an Esports Competition2
National Cyber Wellness Advocacy Challenge (NCAC) Enrichment Module
Our Secondary 3 students had participated in the National Cyber Wellness Advocacy Challenge Enrichment Module which aims to sensitise students to the presence of fake photos, videos and news. They are taught to ask the right questions to evaluate information critically and to compare different news sources to get broad and balanced perspectives.
Students Actively Learning about Fake News and How to Verify Information from Multiple Sources.